Three Sessions:

Monday, March 30th - 6pm -9pm

Monday, April 6th - 6pm -9pm

Monday, April 13th - 6pm -9pm

Instructor:

Tabitha Nikolai

This workshop explores basic facets of the Unity game engine as they apply to creating 3d environments for videogames, or other creative applications. We'll explore basic workflow strategies, navigation, cameras and in-game controllers, terrain generation, lighting, sound, video, animation, and basic interaction design. No previous 3d modeling or coding experience necessary.

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